Computer/gaming station use in youth: Correlations among use, addiction and functional impairment (2013)

Paediatr Child Health. 2012 Oct;17(8):427-431.

Baer S, Saran K, Green DA.

Source

University of British Columbia, British Columbia Children’s Hospital;

Abstract

in English, French

OBJECTIVE:

Computer/gaming station use is ubiquitous in the lives of youth today. Overuse is a concern, but it remains unclear whether problems arise from addictive patterns of use or simply excessive time spent on use. The goal of the present study was to evaluate computer/gaming station use in youth and to examine the relationship between amounts of use, addictive features of use and functional impairment.

METHOD:

A total of 110 subjects (11 to 17 years of age) from local schools participated. Time spent on television, video gaming and non-gaming recreational computer activities was measured. Addictive features of computer/gaming station use were ascertained, along with emotional/behavioural functioning. Multiple linear regressions were used to understand how youth functioning varied with time of use and addictive features of use.

RESULTS:

Mean (± SD) total screen time was 4.5±2.4 h/day. Addictive features of use were consistently correlated with functional impairment across multiple measures and informants, whereas time of use, after controlling for addiction, was not.

CONCLUSIONS:

Youth are spending many hours each day in front of screens. In the absence of addictive features of computer/gaming station use, time spent is not correlated with problems; however, youth with addictive features of use show evidence of poor emotional/ behavioural functioning.

KEYWORDS:

Adolescence, Computer addiction, Internet addiction, Video games